
Where It’s At: An Anecdotal Look at the Stages of Games-based Learning Adoption in the eLearning Sector
Serious Games Source, December 2006
"PIXELearning's Kevin Corti on eLearning, Serious Games"
Serious Games Source, Sept 2006
"Games-based
Learning; "This
20-page white paper was written with 'uninitiated' training
and development professionals in mind. It explores the potential
benefits of GBL, contrasts this with the typical eLearning
experience and then explores some of the main implementation
issues.
PDF
(400Kb)
Games
Based Learning Discussion Paper A
25 page investigation into the use of gaming as an educational
tool by Kevin Corti.
PDF
(277Kb)
Serious
Games Article
about serious games by Kevin Corti which recently featured
in 'Learning Magazine'
.
PDF
(361Kb)
Interview
transcript
Excerpt
from an interview with Kevin Corti, about the Serious Games
marketplace for inclusion in a forthcoming book called 'Serious
Games: Games That Educate, Train, and Inform' by David R.
Michael, Sandra L. Chen.
html
(Gamasutra web site)
Interview
transcript 2 Excerpt
from an interview with Kevin Corti by The North American Simulation
And Gaming Association (NASAGA).
html
"Overview
of key sessions from Serious Games Summit" An
overview of some of the key sessions from the Serious Games
Summit at GDC 2004 in San Francisco".
PDF
(156Kb)
The
Serious Games Summit Presentation
given by Kevin Corti to the University of Warwick Science
Park game industry cluster regarding the Serious Games Summit
at GDC 2004 in San Francisco".
PowerPoint
(1.22Mb)
Justifying
games for learning A
short paper detailing evidence that using Games-based eLearning
can lead to significant benefits for learners and organisations.
PDF (200Kb)
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